material | 出力テクスチャが保存される ProceduralMaterial |
exportPath | 出力ビットマップが保存されるフォルダーへのパス フォルダーがない場合は、新しくフォルダーが作成されます。 |
alphaRemap | アルファチャンネルの再マッピングを行うかどうか |
ProceduralMaterial によって生成されたビットマップを TGA ファイルとしてエクスポートします
When alphaRemap is false, the ProceduralTextures are saved with their original alpha channel, as they are setup in the SBSAR asset.
When alphaRemap is true, the ProceduralTextures are saved with their alpha channel remapped according to the alpha channel selection dropdowns. For instance, the smoothness output is often shuffled into the metallic (or specular) output's alpha channel to meet the standard shader's expectations. In that particular case, setting alphaRemap to true
will export a metallic (or specular) output with an alpha channel replaced with the smoothness values.