public Vector3 position ;


Rigidbody の位置

Rigidbody.position allows you to get and set the position of a Rigidbody using the physics engine. If you change the position of a Rigibody using Rigidbody.position, the transform will be updated after the next physics simulation step. This is faster than updating the position using Transform.position, as the latter will cause all attached Colliders to recalculate their positions relative to the Rigidbody.

継続的にリジッドボディを動かしたい場合、interpolation(補間)を考慮に入れて MovePosition を代わりに使用します。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GetComponent<Rigidbody>().position =; } }