public RigidbodyConstraints constraints ;


Rigidbody のシミュレーションで自由に操作できる軸をコントロールします

By default this is set to RigidbodyConstraints.None, allowing rotation and movement along all axes. In some cases, you may want to constrain a Rigidbody to only move or rotate along some axes, for example when developing 2D games. You can use the bitwise OR operator to combine multiple constraints.