Version: 2017.2
Method group is Obsolete

Renderer.useLightProbes

マニュアルに切り替える
Obsolete public bool useLightProbes ;

説明

ライトプローブはこのレンダラーのために使用する必要があるか。

If enabled and baked light probes are present in the scene, an interpolated light probe will be calculated for this object and set as built-in shader uniform variables. Surface shaders use this information automatically. To add light probe contribution to your custom non-surface shaders, use ShadeSH9(worldSpaceNormal) in your vertex or pixel shader.