Version: 2017.2
public static bool enabled ;

説明

プロファイラーの有効/無効を設定します

Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enabled = true; } }