Version: 2017.2
public Keyframe[] keys ;



This lets you clear, add or remove any keys from the array. If keys are not sorted by time, they will be automatically sorted on assignment.

Note that the array is "by value", i.e. getting keys returns a copy of all keys and setting keys copies them into the curve.

関連項目: Keyframe 構造体、AddKeyRemoveKey 関数 .

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private AnimationCurve anim; private Keyframe[] ks; void Start() { ks = new Keyframe[50]; int i = 0; while (i < ks.Length) { ks[i] = new Keyframe(i, i * i); i++; } anim = new AnimationCurve(ks); } void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }