Version: 2017.1
public static float GetFloat (string key, float defaultValue= 0.0F);


Returns the value corresponding to key in the remote settings if it exists.

If it doesn't exist, it will return defaultValue. If you don't provide a default value, it will return 0.0.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(RemoteSettings.GetFloat("gameBaseAcceleration")); } }