Version: 2017.1
public static void AreNotEqual (T expected, T actual);
public static void AreNotEqual (T expected, T actual, string message);
public static void AreNotEqual (T expected, T actual, string message, IEqualityComparer<T> comparer);

説明

値が等しくないアサート

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object's layer is never set to 0 Assert.AreNotEqual(0, gameObject.layer); } }