AudioSource の優先順位を設定します。
Unity virtualizes AudioSources when there are more AudioSources playing than available hardware channels.
The AudioSource with lowest priority (and audibility) is virtualized first.
Priority is an integer between 0 and 255. Where, 0 = high priority, 255 = low priority.
WebGL: This setting doesn't affect WebGL because there is no limit on the number of audio channels in the WebGL platform.