raytracingShader | RayTracingShader to execute. |
rayGenShaderName | Name of the ray generation shader. |
rayGenShaderNameID | Property name ID. Use Shader.PropertyToID to get this ID. |
width | The width of the ray generation shader thread grid. |
height | The height of the ray generation shader thread grid. |
depth | The depth of the ray generation shader thread grid. |
camera | The Camera to be used as environment to dispatch RayTracingShader. |
Add a command to execute a RayTracingShader.
When the command buffer executes, a RayTracingShader is dispatched and launches the threads of ray generation shader. Width, height and depth must be above zero and width*height*depth <= 2^30.