public int RenderProbe (RenderTexture targetTexture= null);

Parámetros

targetTextureRendeTexture objetivo en donde se realiza el rendering. Especificar null actualizará la textura predeterminada del probe.

Valor de retorno

int An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.

See Also: IsFinishedRendering See Also: timeSlicingMode

Descripción

Actualiza el cubemap del probe.