struct in UnityEngine.Experimental.GlobalIllumination
Cambiar al ManualA helper structure used to initialize a LightDataGI structure as a point light.
| color | The direct light color. |
| falloff | The falloff model to use for baking the point light. |
| indirectColor | The indirect light color. |
| instanceID | The light's instanceID. |
| mode | The lightmode. |
| position | The light's position. |
| range | The light's range. |
| shadow | True if the light casts shadows, otherwise False. |
| sphereRadius | The light's sphere radius, influencing soft shadows. |