label | Optional label to display in front of the field. |
value | The gradient to edit. |
options | An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Gradient The gradient edited by the user.
Make a field for editing a Gradient.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class EditorGUIGradientField : EditorWindow { Gradient gradient = new Gradient();
[MenuItem("Examples/Gradient Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIGradientField)); window.position = new Rect(0, 0, 400, 199); window.Show(); }
void OnGUI() { gradient = EditorGUILayout.GradientField( "Gradient", gradient); } }