Application.CanStreamedLevelBeLoaded

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public static bool CanStreamedLevelBeLoaded (int levelIndex);

Descripción

¿El nivel transmitido puede ser cargado?

See Also: Función GetStreamProgressForLevel.

// Check if level at index 1 can be loaded.
// If it can be loaded then load it.
using System;
using UnityEngine;

public class SampleBehaviour : MonoBehaviour { void Start() { if (Application.CanStreamedLevelBeLoaded(1)) { Application.LoadLevel(1); } } }

public static bool CanStreamedLevelBeLoaded (string levelName);

Descripción

¿El nivel transmitido puede ser cargado?

See Also: Función GetStreamProgressForLevel.

// Check if "Level1" can be loaded, if it can be loaded then load it.
using System;
using UnityEngine;

public class SampleBehaviour : MonoBehaviour { void Start() { if (Application.CanStreamedLevelBeLoaded("Level1")) { Application.LoadLevel("Level1"); } } }