Note: Projector components are compatible only with the Built-in Render Pipeline. You cannot use Projector components in Projects that use the Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP).
A Projector allows you to project a Material onto all objects that intersect its frustum. The Material must use the Projector/Light or Projector/Multiply shaders, available in Unity’s Standard Assets.
You can use a Projector to create:
Standard Assets contains example Prefabs that demonstrate the use of Projector components.
To use the Prefabs:
You can use the Prefab as is in your Project, modify it, or examine it to see how it is configured.
|Near Clip Plane
|Los objetos situados delante del plano del clip cercano no se proyectarán.
|Far Clip Plane
|Objects beyond this distance will not be projected upon.
|Field Of View
|The field of view in degrees. This is only used if the Projector is not Orthographic.
|This allows you to tune the height and width of the Projector.
|If enabled, the Projector will be Orthographic instead of perspective.
|The Orthographic size of the Projection. This is only used if Orthographic is enabled.
|The Material that will be projected.
|Objects in Layers that you specify here will not be projected upon. The default value is None.
When configuring a Material to use with the Projector/Light and Projector/Multiply shaders, be aware of the following:
Falloff texture (if present):