Unity’s Scriptable Render Pipeline (SRP) is a feature that allows you to control rendering via C# scripts. SRP is the technology that underpins the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP).
Read this documentation if you want to create your own custom SRP, if you want to create a custom version of URP or HDRP, or if you want to understand how SRP works.
This section contains the following pages: