Version: 5.6

EditorConnection

class in UnityEditor.Networking.PlayerConnection

Cambiar al Manual

Descripción

Handles the connection from the Editor to the Player.

Sets up events for connecting to and sending data to the Player.

This is a singleton class and can be accessed using EditorConnection.instance.

This can only be used in a class that inherits from MonoBehaviour, Object or ScriptableObject.

Set the "Autoconnect Profiler" in the Build Settings or build the Player through code with the BuildPipeline using build options: BuildOptions.ConnectToHost and BuildOptions.Development to initialize the connection.

The Player ID is used to tell multiple connected Players apart. By default, data is sent to all Players. A connected Player's ID is not guaranteed to be the same the next time it connects.

Variables

ConnectedPlayersA list of the connected players.

Funciones Públicas

InitializeInitializes the EditorConnection.
RegisterRegisters a callback on a certain message ID.
RegisterConnectionRegisters a callback, executed when a new Player connects to the Editor.
RegisterDisconnectionRegisters a callback on a Player when that Player disconnects.
SendSends data to multiple or single Player(s).
UnregisterDeregisters a registered callback.