class in UnityEditor.Animations
/
Hereda de:Animations.AnimatorTransitionBase
Transitions define when and how the state machine switch from on state to another. AnimatorTransition always originate from a StateMachine or a StateMachine entry. They do not define timing parameters.
A transition happens when all its conditions are met.
| AnimatorTransition | Creates a new animator transition. |
| conditions | AnimatorCondition conditions that need to be met for a transition to happen. |
| destinationState | The destination state of the transition. |
| destinationStateMachine | The destination state machine of the transition. |
| isExit | Is the transition destination the exit of the current state machine. |
| mute | Mutes the transition. The transition will never occur. |
| solo | Mutes all other transitions in the source state. |
| AddCondition | Utility function to add a condition to a transition. |
| RemoveCondition | Utility function to remove a condition from the transition. |