Version: 5.4


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public void SetGlobalMatrixArray (string propertyName, Matrix4x4[] values);
public void SetGlobalMatrixArray (int nameID, Matrix4x4[] values);


Add a "set global shader matrix array property" command.

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.