other | El otro Collider involucrado en esta colisión. |
OnTriggerStay se llama una vez por frame por cada Collider other
que está tocando el trigger.
This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }
OnTriggerStay puede ser una co-routine, simplemente utilice la declaración yield en la función.