Hay una invocación methodName
pendiente?
using UnityEngine; using System.Collections.Generic;
// Instantiates a project after 2 seconds when Space key was pressed. // LaunchProjectile is called when a previous RigidBody has finished the Invoke.
public class ExampleScript : MonoBehaviour {
public Rigidbody projectile;
void Update() { if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking("LaunchProjectile")) Invoke("LaunchProjectile", 2.0f); } void LaunchProjectile () { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
}
Hay una invocación pendiente en este MonoBehaviour?