| propertyName | El nombre de una propiedad. |
Obtiene la escala de posicionamiento del propertyName de la textura.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.
See Also: mainTextureScale property, SetTextureScale.