Version: 5.4
Experimental: this API is experimental and might be changed or removed in the future.

IAnimatorControllerPlayable.Play

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public void Play (string stateName, int layer, float normalizedTime);
public void Play (int stateNameHash, int layer, float normalizedTime);

Parámetros

stateName The name of the state to play.
layer Layer index containing the destination state. If no layer is specified or layer is -1, the first state that is found with the given name or hash will be played.
normalizedTime Start time of the current destination state. Value is in normalized time. If no explicit normalizedTime is specified or value is float.NegativeInfinity, the state will either be played from the start if it's not already playing, or will continue playing from its current time.
stateNameHash The AnimatorState fullPathHash, nameHash or shortNameHash to play. Passing 0 will transition to self.

Descripción

Plays a state.

The state has to be on the same layer.

Usted no puede cambiar el estado actual en una capa sincronizada, usted necesita cambiarla en la capa referenciada.

Esto puede ser usado para sincronizar tus animaciones con el sonido o sincronizar las animaciones sobre la red.