Version: 5.4
public float moveLength ;

Descripción

How far the character has travelled until it hit the collider.

Note that this can is different from what you pass to CharacterController.Move, because all movement is constrained by collisions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveLength); } }