Version: 5.4

Camera.SetStereoProjectionMatrix

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public void SetStereoProjectionMatrix (Camera.StereoscopicEye eye, Matrix4x4 matrix);

Parámetros

eye Which eye should the matrix be set for.
matrix The matrix to be set.

Descripción

Definir una matriz de proyección a medida.

You can resume using the Unity computed matrices by calling Camera.ResetStereoProjectionMatrices.