Version: 5.4

Camera.SetStereoProjectionMatrices

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public void SetStereoProjectionMatrices (Matrix4x4 leftMatrix, Matrix4x4 rightMatrix);

Parámetros

leftMatrix Projection matrix for the stereo left eye.
rightMatrix Projection matrix for the stereo right eye.

Descripción

Definir una matriz de proyección a medida.

You can resume using the Unity computed matrices by calling Camera.ResetStereoProjectionMatrices.