rt | RenderTexture object to use. |
type | Built-in temporary render texture type. |
name | Temporary render texture name. |
nameID | Temporary render texture name (as integer, see Shader.PropertyToID). |
Creates a render target identifier.
Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).
RenderTargetIdentifier can be implicitly created from a RenderTexture reference, or a BuiltinRenderTextureType, or a name.
See Also: CommandBuffer.SetRenderTarget.