other | The Collision data associated with this collision. |
OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.
In contrast to OnTriggerExit, OnCollisionExit is passed the Collision class and not a Collider. La clase Collision contiene información sobre puntos de contacto, velocidad de impacto, etc. Si no vas a usar el parámetro collisionInfo en la función, déjalo fuera para evitar cálculos innecesarios. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
function OnCollisionExit(collisionInfo : Collision) { print("No longer in contact with " + collisionInfo.transform.name); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionExit(Collision collisionInfo) { print("No longer in contact with " + collisionInfo.transform.name); } }
OnCollisionExit can be a co-routine, simply use the yield statement in the function.