other | The Collision data associated with this collision. |
OnCollisionEnter se llama cuando el Collider o Rigidbody entra en contacto con otro Collider o Rigidbody.
In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider. La clase Collision contiene información sobre puntos de contacto, velocidad de impacto, etc. Si no vas a usar el parámetro collisionInfo en la función, déjalo fuera para evitar cálculos innecesarios. Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void OnCollisionEnter(Collision collision) { foreach (ContactPoint contact in collision.contacts) { Debug.DrawRay(contact.point, contact.normal, Color.white); } if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }
OnCollisionEnter can be a co-routine, simply use the yield statement in the function.