type | @param type El tipo de Component para recuperar. |
Component A component of the matching type, if found.
Devuelve el componente del tipo type
en el GameObject o en alguno de sus hijos usando búsqueda de primero en profundidad.
A component is returned only if it is found on an active GameObject.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start( ) { HingeJoint hinge = gameObject.GetComponentInChildren( typeof(HingeJoint) ) as HingeJoint;
if( hinge != null ) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren( typeof(HingeJoint), true ) as HingeJoint;
if( hingeInactive != null ) hingeInactive.useSpring = false; } } }
T A component of the matching type, if found.
Versión genérica. Para más detalles, mira la página de Funciones genéricas.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start( ) { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>( );
if( hinge != null ) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>( true ) as HingeJoint;
if( hingeInactive != null ) hingeInactive.useSpring = false; } } }