The format of the pixel data in the texture (Read Only).
Usa esto para determinar el formato de la textura.
// Print the format of a given cubemap. var c : Cubemap; if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector.");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { if (c != null) Debug.Log(c.format); else Debug.Log("No cubemap was assigned, please assing one on the inspector."); } }