El Rigidbody con el que chocamos (Read Only). Toma valor null
si el objeto con el que chocamos es un Collider sin un Rigidbody ligado a él.
// Make all rigidbodies we touch fly upwards function OnCollisionStay(collision : Collision) { // Check if the collider we hit has a rigidbody // Then apply the force if (collision.rigidbody) { collision.rigidbody.AddForce (Vector3.up * 15); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnCollisionStay(Collision collision) { if (collision.rigidbody) collision.rigidbody.AddForce(Vector3.up * 15); } }