Version: 5.3 (switch to 5.4b)
IdiomaEnglish
  • C#
  • JS

Idioma de script

Selecciona tu lenguaje de programación favorito. Todos los fragmentos de código serán mostrados en este lenguaje.

Obsolete
BuildAssetBundleExplicitAssetNames has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.

BuildPipeline.BuildAssetBundleExplicitAssetNames

Sugiere un cambio

¡Éxito!

Gracias por ayudarnos a mejorar la calidad de la documentación de Unity. A pesar de que no podemos aceptar todas las sugerencias, leemos cada cambio propuesto por nuestros usuarios y actualizaremos los que sean aplicables.

Cerrar

No se puedo enviar

Por alguna razón su cambio sugerido no pudo ser enviado. Por favor <a>intente nuevamente</a> en unos minutos. Gracias por tomarse un tiempo para ayudarnos a mejorar la calidad de la documentación de Unity.

Cerrar

Cancelar

Cambiar al Manual
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, assetBundleOptions: BuildAssetBundleOptions): bool;
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions);
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, out crc: uint, assetBundleOptions: BuildAssetBundleOptions): bool;
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions);
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string): bool;
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName);
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, out crc: uint): bool;
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, out uint crc);
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, assetBundleOptions: BuildAssetBundleOptions, targetPlatform: BuildTarget): bool;
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);
public static function BuildAssetBundleExplicitAssetNames(assets: Object[], assetNames: string[], pathName: string, out crc: uint, assetBundleOptions: BuildAssetBundleOptions, targetPlatform: BuildTarget): bool;
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform);

Parámetros

assets A collection of assets to be built into the asset bundle. Asset bundles can contain any asset found in the project folder.
assetNames An array of strings of the same size as the number of assets. These will be used as asset names, which you can then pass to AssetBundle.Load to load a specific asset. Use BuildAssetBundle to just use the asset's path names instead.
pathName The location where the compressed asset bundle will be written to.
assetBundleOptions Automatically include dependencies or always include complete assets instead of just the exact referenced objects.
targetPlatform The platform where the asset bundle will be used.
crc An optional output parameter used to get a CRC checksum for the generated AssetBundle. (Used to verify content when downloading AssetBundles using WWW.LoadFromCacheOrDownload.)

Descripción

Builds an asset bundle, with custom names for the assets.

The function returns a boolean value which is true if the build succeeded and false otherwise.
Note: Specifying strings will increase the size of the asset bundle. The Built-in AssetBundle data shown in the build log refers to the string size.

See Also: BuildAssetBundle, AssetBundle class, WWW.assetBundle.