Event that is fired if a log message is received.
This event will be triggered regardless of whether the mesasge comes in on the main thread or not. This means that the handler code has to be thread-safe. It may be invoked from different threads and may be invoked in parallel. Make sure to only access Unity APIs from your handlers that are allowed to be called from threads other than the main thread.
Usa este tipo delegado con RegisterLogCallback para monitorear lo que ha sido registrado en el log.
See Also: Application.logMessageReceived.