public float positionSpring ;

Descripción

Strength of a rubber-band pull toward the defined direction. Only used if mode includes Position.

using UnityEngine;

public class Example : MonoBehaviour { // Create a JointDrive, configure it and assign the JointDrive to // the zDrive element of a configurable joint.

void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10);

JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Position; drive.positionSpring = 20;

joint.zDrive = drive; } }