public static bool GetKeyDown (string name);

Descripción

Devuelve true durante el frame que el usuario empieza a presionar la tecla identificada por name.

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the key and pressed it again.

For the list of key identifiers see Conventional Game Input. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown("space")) { print("space key was pressed"); } } }

public static bool GetKeyDown (KeyCode key);

Descripción

Devuelve true durante el trame que el usuario empieza a oprimir la tecla identificada por el parámetro enum key KeyCode.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Space)) { print("space key was pressed"); } } }