type | El tipo de Component para recuperar. |
Component Un componente del tipo que coinciden, si se encuentra.
Devuelve el componente del tipo type
en el GameObject o en alguno de sus hijos usando búsqueda de primero en profundidad.
Un componente es retornado si solo se encuentra en un GameObject activo.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start() { HingeJoint hinge = gameObject.GetComponentInChildren(typeof(HingeJoint)) as HingeJoint;
if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren(typeof(HingeJoint), true) as HingeJoint;
if (hingeInactive != null) hingeInactive.useSpring = false; } } }
T Un componente del tipo que coinciden, si se encuentra.
Generic version of this method.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start() { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>();
if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>(true) as HingeJoint;
if (hingeInactive != null) hingeInactive.useSpring = false; } } }