Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure.RASSettings.layerMask

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public int layerMask ;

Descripción

A 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.

The mask is interpreted as binary, so a mask value of -1 lets you add renderers from all layers, a value of 1 only allows objects on layer 0, a value of 2 only allows objects on layer 1, and so on.