OnPreRender se llama antes de que la cámara comience a renderizar la escena.
See Also: CameraCallback, onPreRender, onPostRender.
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
// callback to be called before any culling
public void MyPreCull(Camera cam)
{
Debug.Log("PreCull: " + cam.gameObject.name);
}
public void OnEnable()
{
// register the callback when enabling object
Camera.onPreCull += MyPreCull;
}
public void OnDisable()
{
// remove the callback when disabling object
Camera.onPreCull -= MyPreCull;
}
}