public void Play (ulong delay= 0);

Parámetros

delayDeprecated. Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).

Descripción

Plays the clip.

The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds.

If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play.

Nota: El AudioSource.PlayScheduled API le dará a usted más control preciso sobre cuando el clip de audio se reproduce.

using UnityEngine;

// The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

[RequireComponent(typeof(AudioSource))] public class ExampleScript : MonoBehaviour { AudioSource audioData;

void Start() { audioData = GetComponent<AudioSource>(); audioData.Play(0); Debug.Log("started"); }

void OnGUI() { if (GUI.Button(new Rect(10, 70, 150, 30), "Pause")) { audioData.Pause(); Debug.Log("Pause: " + audioData.time); }

if (GUI.Button(new Rect(10, 170, 150, 30), "Continue")) { audioData.UnPause(); } } }

Mirar también: las funciones Stop, Pause, clip y PlayScheduled.