Navigation mesh builder interface.
Note: There are two classes with the name NavMeshBuilder. They are declared in two different namespaces: UnityEngine.AI and UnityEditor.AI. Their methods are all listed together on this page. The namespace is indicated in parentheses next to each method.
| BuildNavMeshData | Builds a NavMesh data object from the provided input sources. (UnityEngine) |
| Cancel | Cancel Navmesh construction. (UnityEditor) See Also: NavMeshBuilder.BuildNavMeshAsync |
| CollectSources | For convenience, you can create a list of build sources directly from the current geometry. (UnityEngine) |
| UpdateNavMeshData | Incrementally updates the NavMeshData based on the sources. (UnityEngine) |
| UpdateNavMeshDataAsync | Asynchronously and incrementally updates the NavMeshData based on the sources. (UnityEngine) |