public int cullingMask ;

Descripción

Esto se utiliza para renderizar parte de los alrededores del probe selectivamente.

If the GameObject's layerMask AND the probe's cullingMask is zero then the game object will be invisible from this probe. See Layers for more information.

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { void Start() { var probe = GetComponent<ReflectionProbe>(); // Only render objects in the first layer (Default layer) when capturing the probe's texture probe.cullingMask = 1 << 0; } }

See Also: Camera.cullingMask.