Devuelve si se mantiene oprimido el botón del mouse.
button values are 0 for left button, 1 for right button, 2 for the middle button. The return is true
when the mouse button is pressed down, and false
when released.
using UnityEngine; using System.Collections;
// Detects clicks from the mouse and prints a message // depending on the click detected.
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButton(0)) { Debug.Log("Pressed left click."); }
if (Input.GetMouseButton(1)) { Debug.Log("Pressed right click."); }
if (Input.GetMouseButton(2)) { Debug.Log("Pressed middle click."); } } }