public static Vector2 GUIToScreenPoint (Vector2 guiPoint);


Convert a point from GUI position to screen space.

Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.

See Also: GUIUtility.ScreenToGUIPoint.

using UnityEngine;

public class Example : MonoBehaviour { // Converts a GUICoordinate (afected by a group) to a Screen coordinate.

void OnGUI() { Vector2 gPos = new Vector2(10, 10); GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos); GUI.EndGroup(); Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos); } }