public static EditorWindow focusedWindow ;


The EditorWindow which currently has keyboard focus. (Read Only)

focusedWindow can be null if no window has focus.

See Also: mouseOverWindow, Focus.

Focus other windows with a mouse click.

using UnityEngine;
using UnityEditor;

// Prints the name of the focused window to a label

public class FocusedWindow : EditorWindow { [MenuItem("Examples/FocusedWindow")] public static void Init() { GetWindow<FocusedWindow>("FocusedWindow"); }

void OnGUI() { GUILayout.Label(EditorWindow.focusedWindow.ToString()); } }