public static GUIContent IconContent (string name, string text= null);


nameName of the desired icon.
textTooltip for hovering over the icon.


Fetch the GUIContent from the Unity builtin resources with the given name.

EditorGUIUtility.IconContent is used to create a GUIContent for a GUI element. Only icons are loaded. Typically the icon from Assets/Editor Default Resources/Icons is fetched using the first argument. Only the name of the icon, without the png extension is needed.

The second argument provides the text for a hovering tooltip. This string needs to start with a vertical bar "|" character to flag it as a tooltip.

Note: The hovering over the tooltip cannot currently be positioned.