public static string AssetPathToGUID (string path);

Parámetros

pathFilesystem path for the asset.

Valor de retorno

string GUID.

Descripción

Get the GUID for the asset at path.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("AssetDatabase/AssetPathToGUID")] static void Doit() { string t = AssetDatabase.AssetPathToGUID("Assets/texture.jpg"); Debug.Log(t); } }

If the asset does not exist AssetPathToGUID will return nothing. See AssetDatabase.GUIDFromAssetPath for a version that returns a UnityEditor.GUID instead of a string.