Descripción

Include the GameObject when precomputing lighting data.

For more information on precomputed lighting, see the documentation on the Lighting system.

void StaticEditorFlagsExample(){
    // Create a GameObject
    var go = new GameObject("Example");
    
    // Set the GameObject's StaticEditorFlags
    var flags = StaticEditorFlags.ContributeGI;
    GameObjectUtility.SetStaticEditorFlags(go,flags);
}