public bool[] useLightProbes ;


Gets and sets an array of booleans to enable Light Probe lighting for each LOD.

Specify true for billboard LOD may break batching and lead to performance penalty.

This setting controls whether the SpeedTree materials use light probe rendering. Because light probe rendering comes with an increased performance cost, you may want to only enable it on the SpeedTree assets that are nearest to the player. You can use this feature to improve performance by disabling the effect on some of your less detailed LOD levels where the models are far enough away from the camera that the absence of this effect is not noticeable. The array length that you supply must match the number of LOD levels in your SpeedTree asset, and typically would have true values at the start, and false values at the end. For example, if your SpeedTree asset has 3 LOD levels, you might pass an array of [ true, true, false ] to enable light probe rendering on the first two LOD levels, but disable it on the third.