public static void Vertex3 (float x, float y, float z);


Submit a vertex.

In OpenGL this matches glVertex3f(x,y,z); on other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.

using UnityEngine;

public class Example : MonoBehaviour { // Draws a line from the bottom right // to the top left of the Screen // Using GL.Vertex Material mat;

void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex3(0, 0, 0); GL.Vertex3(1, 1, 0); GL.End(); GL.PopMatrix(); } }